Towards the end of development of PREY, I contributed environment art and set-dressing throughout the Arboretum. Andrew Stifter was the primary environment artist for a majority of the project, building the terrain and general architecture. Picking up where he left off, I work mostly on building out all the rock and plaster formations and general props around the level. Feedback and direction came from level design and Lead Environment Artist Eric Beyhl. Additional work from Chris Douglas including most of Alex's Penthouse and scaffolding.