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PREY: Mooncrash - Kasma Spy Satellite

As a Level Architect, I was responsible for the visual development of the level, from block-out to ship. This included pathing, high resolution “grey-box” proxies of level geometry and architecture, set-dressing, and lighting. I also built out the spaces for the ending cinematic. Karen Segars was the Lead Level Architect and most of the final environmental art meshes and materials were created by Coleman Mayhall.